build 1200 - Alpha
No Cuts Just Guts » Devlog
Finally, the alpha is complete. From this point forward, I will include more content in the game with the following builds.
Changes:
- Changed the food income mechanic. Food will be collected from humans now
- A new enemy is created. They will patrol the streets and will be the most common enemy
- Twicked spawn timers.
- Level up increases game difficulty
- Added a limit for follower spawns.
- New XP pop-up text for better feedback
- Pressing Z will give the attack order to followers
- Added a UI display that shows the number of followers and worker cats
- Added a worker cat who collects food from humans
- Fleeing characters will pop up a "Fleeing" text
- New help screen
- Change the font on the character upgrade screen to improve reading quality
- Base will now damage equal to its Night Fang skill
Fixes:
- Fixed tutorial panel not scaling with screen size.
- Fixed characters double attacking
- Fixed workers attacking enemies
- Fixed help screen scaling issue
Files
NoCuts_1200.zip Play in browser
19 days ago
No Cuts Just Guts
Status | In development |
Author | Kai_Ren |
Genre | Strategy, Action |
Tags | 2D, Cats, Roguelite, Singleplayer, Top-Down, Unity |
More posts
- build 1300 - New environment5 days ago
- build 1100 - almost alpha volume 224 days ago
- build 1000 - almost alpha build30 days ago
- build 0900 - Combat fixed31 days ago
- build 080032 days ago
- build 070032 days ago
- build 0600 - new update34 days ago
- build 0500 - Day-prep cycle37 days ago
- build 0450 - New food spawning mechanics38 days ago
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