build 1000 - almost alpha build
No Cuts Just Guts » Devlog


I have fixed many of the issues in the WebGL build, so all the features I have implemented are now playable.
Dev:
- The food item now has a new visual
- Initialize methods are added to enemy spawning scripts. Enemies now will have special properties depending on their type.
- Initialize enemy function now has a simple algorithm to increase skills randomly depending on the spawned enemy's level
- A new zoom level has been added for the camera
- New damage pop-up animations
- New warning panel with animations added
- A new warning sound has been added
- New UI to show level and current health for characters
Fixes:
- Fixed an issue with food spawn (foodspawn function called twice)
- Fixed XP bar not being set correctly
- Fixed the character screen ui not updating issue
- Fixed character screen, the current XP is not updating issue
New pop-up animations and level UI:
Files
NoCuts_1000.zip Play in browser
8 days ago
No Cuts Just Guts
Status | In development |
Author | Kai_Ren |
Genre | Strategy, Action |
Tags | 2D, Cats, Roguelite, Singleplayer, Top-Down |
More posts
- build 1100 - almost alpha volume 23 days ago
- build 0900 - Combat fixed9 days ago
- build 080010 days ago
- build 070010 days ago
- build 0600 - new update12 days ago
- build 0500 - Day-prep cycle15 days ago
- build 0450 - New food spawning mechanics16 days ago
- build 0300 - Completely changed the game loop17 days ago
- build 0200 - Added character animations and change the game concept19 days ago
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