build 0500 - Day-prep cycle
No Cuts Just Guts » Devlog
- Added raiders that patrol food (stray cats run away when they see raiders)
- Added new spawn mechanics for raider and stray cats
- A random number of raiders will spawn within a random interval
- Raiders will randomly choose foods on the streets to patrol
- A random number of strays will spawn under a random interval
- Stray cats will walk to the food items randomly
- Raider now chases the player on sight or flees depending on their "feral mind" stat (stronger feral mind, flees less)
- day night (prep) cycle (done)
- daytime fight, prep time, progress
- Fixed some issues (stray cats not fleeing)
- Added day-prep cycle
- There is a time limit for daytime
- The ending day will go to the prep phase (improve base/hero)
- Ending the prep phase starts the next day
- Raiders' damaging reputation (not implemented)
- Instead, they patrol food items and scare away stray cats
Next, I want to implement the prep phase and char/base progress.
Files
NoCuts_0500.zip Play in browser
Jul 26, 2025
No Cuts Just Guts
| Status | In development |
| Author | Kai_Ren |
| Genre | Strategy, Action |
| Tags | 2D, Cats, Roguelite, Singleplayer, Top-Down, Unity |
More posts
- build 1300 - New environment68 days ago
- build 1200 - Alpha83 days ago
- build 1100 - almost alpha volume 288 days ago
- build 1000 - almost alpha build94 days ago
- build 0900 - Combat fixed95 days ago
- build 080095 days ago
- build 070095 days ago
- build 0600 - new update98 days ago
- build 0450 - New food spawning mechanicsJul 25, 2025
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