build 0500 - Day-prep cycle


  • Added raiders that patrol food (stray cats run away when they see raiders)
  • Added new spawn mechanics for raider and stray cats
    • A random number of raiders will spawn within a random interval
    • Raiders will randomly choose foods on the streets to patrol
    • A random number of strays will spawn under a random interval
    • Stray cats will walk to the food items randomly
  • Raider now chases the player on sight or flees depending on their "feral mind" stat (stronger feral mind, flees less)
  • day night (prep) cycle (done)
    • daytime fight, prep time, progress
  • Fixed some issues (stray cats not fleeing)
  • Added day-prep cycle
    • There is a time limit for daytime
    • The ending day will go to the prep phase (improve base/hero)
    • Ending the prep phase starts the next day
  • Raiders' damaging reputation (not implemented)
    • Instead, they patrol food items and scare away stray cats


Next, I want to implement the prep phase and char/base progress.

Files

NoCuts_0500.zip Play in browser
15 hours ago

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